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  • Space Base - Alderac Ent.
  • Space Base - Alderac Ent.
  • Space Base - Alderac Ent.

Family

Space Base - Alderac Ent.

€49,95

Last one in stock

  • Players 2–5
  • Age 14+
  • Playing time ± 60 min
  • Difficulty Easy

Language: English (little text)

  • Personalized game advice in our store
  • Free shipping on orders over €75 in the Netherlands
  • Shop in Apeldoorn, De Eglantier 141

Description

It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.

Discover the game

How does it work?

Never played before? Read here in a few minutes what you can expect.

What kind of game is this?

A dice game in which you build a fleet of spaceships. Everyone has their own board with twelve sectors, numbered 1 to 12. Each turn, one player rolls two dice, and then all players receive something, depending on the outcome. With what you earn, you buy new ships. The clever part: the ship you replace moves to the top edge of your board. There, it earns you something when someone else rolls those dice. The first person to reach 40 points wins.

How do you play?

The player whose turn it is rolls two dice, for example a 3 and a 5. They choose whether to use them separately (sector 3 and sector 5) or add them together (sector 8). Whatever is there awards money or points. The other players also receive something: from the ships at the top of their board. Then the player whose turn it is may buy a new ship.

Why is it fun?
  • You’re never left waiting: you often get something even when it’s someone else’s turn.
  • You build an engine that produces more and more, and that feels great every round.
  • You choose how to play: many small payouts spread across your board, or everything on a few numbers.
Who is it for?

Great for

  • Families and players who are just starting out
  • Fans of Machi Koro or Catan
  • Groups of up to 5 players

Less suitable if

  • Anyone looking for a game without the luck of the dice.
  • Customers who do not read English: there is some English text on the cards.
Frequently asked questions
Do you need a lot of luck?

The dice determine a lot, but with a smart distribution of your ships, the roll matters less.

Is it difficult to learn?

No, you'll learn it in the first round.